
rtf file with a table of what enemies are chargeable and/or flammable. Keep an eye out to see what Spyro can do while on the asteroid, especially around the core. As a magical dragon, the energy coming from the Black Rock asteroid can enhance certain abilities or give Spyro additional powers.Think you're stuck and don't know where to go? Try backtracking and search for alternate routes Spyro can headbash through bustable floors and charge through bustable walls so keep an eye out.Some shields can interfere with Spyro's movement abilities so if you value maneuverability over whatever benefits they provide it would be wise to avoid having a shield on him.Spyro can glide faster (and farther) if you get a charging start.Don't charge or glide into walls you'll bonk and lose time or irreparably mess up your glide.Spyro is very slow compared to the rest of the cast, however he makes up the lack of speed with his excellent maneuverability.


Make sure you commit to Spyro's hover it's difficult to get back into a glide after a hover.A quiet ping sound will play when you try to torch nonflammable enemies. Certain enemies either can only be charged OR flamed, use caution when around enemies.

The rings can keep Spyro safe from most harm however he is still at risk of drowning, crushing, and other hazards. Without Sparx's protective magic Spyro is especially vulnerable to the hazards in Sonic's world.

Bash-Rollout: When bashing down towards the ground hold the Spin button to roll ahead a short distance.This move can also be used to defeat enemies. This move is great for quick descents and can bash through bustable floors. Headbash: Press the Custom2 button while in the air after a Hover to dive at the ground with a headbutt.Spyro's horns are robust, able to at least damage some relatively large enemies and break through bustable walls, however others enemies can't be charged at due to their features such as any spikes they have on them. Charge: Press and hold the Spin button to charge ahead with speed.(Eggman is very inconsistent on the metals he uses to design his robots) Certain enemies are not affected by your flames though. The flames don't travel far however they're fairly effective in safely dispatching enemies. Fire breath: Press the Custom1 button to breath fire in front of you.The Hover move is great for just reaching distant platforms and to better stop above a specific spot. Glide & Hover: Spyro can glide forward in the air by pressing the Jump button while airborne, to stop gliding, press the Custom2 button to end your glide with a brief hover.
