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Spyro the dragon sparx
Spyro the dragon sparx










rtf file with a table of what enemies are chargeable and/or flammable. Keep an eye out to see what Spyro can do while on the asteroid, especially around the core. As a magical dragon, the energy coming from the Black Rock asteroid can enhance certain abilities or give Spyro additional powers.Think you're stuck and don't know where to go? Try backtracking and search for alternate routes Spyro can headbash through bustable floors and charge through bustable walls so keep an eye out.Some shields can interfere with Spyro's movement abilities so if you value maneuverability over whatever benefits they provide it would be wise to avoid having a shield on him.Spyro can glide faster (and farther) if you get a charging start.Don't charge or glide into walls you'll bonk and lose time or irreparably mess up your glide.Spyro is very slow compared to the rest of the cast, however he makes up the lack of speed with his excellent maneuverability.

spyro the dragon sparx spyro the dragon sparx

Make sure you commit to Spyro's hover it's difficult to get back into a glide after a hover.A quiet ping sound will play when you try to torch nonflammable enemies. Certain enemies either can only be charged OR flamed, use caution when around enemies.

spyro the dragon sparx

The rings can keep Spyro safe from most harm however he is still at risk of drowning, crushing, and other hazards. Without Sparx's protective magic Spyro is especially vulnerable to the hazards in Sonic's world.

  • Sparx, your dragonfly buddy, is not here to help (yet).
  • Spyro's headbash is able to harm other players in battle mode.
  • Only available when the BattleMod is loaded. This move is pretty effective in going through enemies, and the flames left behind is dangerous to those without a Flame or Elemental Shield or any other kind of fire protection (including you!). Press the Fire button to have Spyro fire a brief stream of Superflame fireballs.
  • Force Shield: This shield's horizontal momentum stopping power will activate when you start your headbash.
  • A more powerful, larger bolt can be shot if charged up by holding the Custom 1 button then releasing when ready.
  • Attraction Shield & Electric Shield: These shield will allow Spyro to shoot an electric bolt.
  • Armageddon Shield: This shield's explosive screen nuke will activate when you headbash the ground.
  • Bubble Shield: This shield's bubble bounce ability will activate when you headbash the ground.
  • Press Spin button to charge ahead and use the shield's wind jump ability. His descent rate is significantly slower and can get back into a glide a bit faster after a hover.
  • Whirlwind Shield: This shield will enhance Spyro's gliding abilities.
  • The Flame Shield's flame drop ability will activate when you headbash. Instead of the normal fire breath you will shoot a powerful fireball that can hit any enemy (that is vulnerable to missiles).
  • Flame Shield & Elemental Shield: These shields will give Spyro the Superflame.
  • Spyro can use the power of some shields to enhance his abilities. If he can keep the supercharge going he will enter dash mode and can charge through spikes and above water.
  • Supercharge: If Spyro has the Super Sneakers powerup he can charge at even greater speeds.
  • You can also charge underwater to defeat some enemies and move quickly, however Spyro will quickly descend deeper when you do this and can make regaining upward momentum difficult. Be careful as Spyro is vulnerable to drowning while in Sonic's world, what with Sparx not being there to help.
  • Swim: Hold the Jump button while underwater to ascend.
  • This move is useful for getting under low gaps that require to player to be rolling.

    spyro the dragon sparx

    Bash-Rollout: When bashing down towards the ground hold the Spin button to roll ahead a short distance.This move can also be used to defeat enemies. This move is great for quick descents and can bash through bustable floors. Headbash: Press the Custom2 button while in the air after a Hover to dive at the ground with a headbutt.Spyro's horns are robust, able to at least damage some relatively large enemies and break through bustable walls, however others enemies can't be charged at due to their features such as any spikes they have on them. Charge: Press and hold the Spin button to charge ahead with speed.(Eggman is very inconsistent on the metals he uses to design his robots) Certain enemies are not affected by your flames though. The flames don't travel far however they're fairly effective in safely dispatching enemies. Fire breath: Press the Custom1 button to breath fire in front of you.The Hover move is great for just reaching distant platforms and to better stop above a specific spot. Glide & Hover: Spyro can glide forward in the air by pressing the Jump button while airborne, to stop gliding, press the Custom2 button to end your glide with a brief hover.












    Spyro the dragon sparx